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Old Jul 03, 2006, 10:53 PM // 22:53   #1
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Default What are the Pros and Cons of not being Mo/Mes/N?

I would like to know what are the pros or cons of not being a Mo/Mes/N.What would be the pros and cons of being other such as /E/W/R?I am sticking with the Prophecey based char. as we are more use to them for now anyway and this includes party builds not solo.

I posted this on another site as well and I am posting it here for all to see.Thanks.
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Old Jul 04, 2006, 05:11 AM // 05:11   #2
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Well generally speaking mo/me gives you the best energy management and utility skills. For example inspired/revealed hex/drain enchantment/power drain/edrain/mantra of recall. All these are very helpful to monking in general for pve and pvp. The other classes are not as helpful all around as the mesmer class.

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Old Jul 04, 2006, 02:23 PM // 14:23   #3
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Pros of being Ranger or Warrior or Elementalist as Primaries:

Movement, they all have speed skills that the others don't (the mesmer mus suffer crippling for 15 seconds after Illusionary speed ends).

Ranger and Warrior Armor, the best in the game (AL is the highest)

Rangers and Warriors have skills that are almost impossible to interupt.

Snares, Rangers and Elementalists have some of the best snares in the game

Warrios have the most runes in the game (axe, sword, hammer, tactics, absorption, strength).

Elementalists have the most energy in the game

Rangers have pets (no need for a corpse)

Rangers are the most versatile characters in the game

Warriors are the only profession that doesn't really need energy to be useful

Expertise is the only skill that can reduce energy used in attacks, mesmers need to cast spells to gain energy back.

They have good protection skills/spells

Cons:

Warriors have the worst energy pool in the game

Elementalists are tied for the worst healing skill/spell in the game (tied with Mesmer)

A servere lack of party skills (Warrior has Shouts, and Ele has wards, ranger has spirits, but do not really help everyone in the party)

Elementalists have slow casting for AoE spells

Elemantalists can suffer exhaustion

Many of Elementalists have high energy costs

If you were talking about 2ndary professions, then almost every pro is gone and all of the cons still exists.
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Old Jul 04, 2006, 03:01 PM // 15:01   #4
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Are you asking what the other options are like for a secondary on a monk, besides mesmer and necro? Or are you asking why people don't chose those other secondaries more often in general?
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Old Jul 04, 2006, 05:35 PM // 17:35   #5
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I say have all the options availible to you and try to unlock all the secondaries. I've had a lot of fun doing AoE-petsmiting in PvE (my attributes aren't as crazy as you'd really think) but you can't beat /Mesmer in terms of the energy management options they have in the inspiration line, from MoR to Power to E-Drain, most are enough to keep your bar up in any situation.

If you're playing a 55 monk, and you want everyone to know you're a 55 monk, get some tats and go /Warrior.

In my opinion if you're playing a healer, your secondary doesn't matter since you're not going to use energy management like you would on a boon prot.
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Old Jul 04, 2006, 07:39 PM // 19:39   #6
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I honestly like mesmers, but coming from a long time wammo and monk: They die too fast.

I liked necroing on diblo2 better. The necro system on gw is werid to me.

Monking gets tedious and boring after a while.

Eles and mes are fun unitl you get attacked.

And last: I honestly just hate rangers. So I can think of no pro or con here.
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Old Jul 04, 2006, 09:39 PM // 21:39   #7
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Quote:
Originally Posted by Pick Me
Pros of being Ranger or Warrior or Elementalist as Primaries:

Movement, they all have speed skills that the others don't (the mesmer mus suffer crippling for 15 seconds after Illusionary speed ends).

Ranger and Warrior Armor, the best in the game (AL is the highest)

Rangers and Warriors have skills that are almost impossible to interupt.

Snares, Rangers and Elementalists have some of the best snares in the game

Warrios have the most runes in the game (axe, sword, hammer, tactics, absorption, strength).

Elementalists have the most energy in the game

Rangers have pets (no need for a corpse)

Rangers are the most versatile characters in the game

Warriors are the only profession that doesn't really need energy to be useful

Expertise is the only skill that can reduce energy used in attacks, mesmers need to cast spells to gain energy back.

They have good protection skills/spells

Cons:

Warriors have the worst energy pool in the game

Elementalists are tied for the worst healing skill/spell in the game (tied with Mesmer)

A servere lack of party skills (Warrior has Shouts, and Ele has wards, ranger has spirits, but do not really help everyone in the party)

Elementalists have slow casting for AoE spells

Elemantalists can suffer exhaustion

Many of Elementalists have high energy costs

If you were talking about 2ndary professions, then almost every pro is gone and all of the cons still exists.
I am not talking about Warrior here I am talking about Monks.I am asking what is the benifits for those who choose not to play Mo/Mes or even Mo/N if they use MoR,E-drain or OoB.What if they want to use thier Monk elites for say protect but we all know what the best healing elite is WoH.What NikkiIsNub said is right.
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Old Jul 05, 2006, 01:08 AM // 01:08   #8
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Ah yes, of course, it must be the best elite for a healer.



Not.




If you need to be convinced, go read Ensign's past posts. He was only using it with high DF and Signet of Devotion, which pretty limits that to PvE.
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Old Jul 06, 2006, 08:26 AM // 08:26   #9
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Necros have wells to aid regen, and oob is pretty much the only energy skill. Mes has alot more utility skils for energy management, hex removal, etc... Especially with some of the factions skills. Ele has some energy management skills, but they are mostly elite, ranger has some defenses, but the only thing a monk might find useful is some spirits and melandru's resiliance. Warrior has shouts...but basically if you're trying to heal bring mes.

Last edited by samifly; Jul 06, 2006 at 08:29 AM // 08:29..
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Old Jul 08, 2006, 10:53 PM // 22:53   #10
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What about those who only want to use the Monk side only and put no points into their secoundary?You can just play a sole Monk not Mo/x if you want.
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Old Jul 09, 2006, 09:51 AM // 09:51   #11
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I play a Mo/R, with points in Protection, DF and Wilderness, and using Serpent's Quickness to allow for quick recharge. With Divine Spirit, spamming RoF has never been better.
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Old Jul 12, 2006, 08:14 PM // 20:14   #12
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Most people don't play only with monk skills, because energy becomes a problem. That's why people go /n or /me in the first place.

Lasting through a battle becomes more important than big blue numbers for a little while as the game progresses.
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Old Jul 17, 2006, 03:08 AM // 03:08   #13
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Quote:
Originally Posted by Pick Me
A servere lack of party skills (Warrior has Shouts, and Ele has wards, ranger has spirits, but do not really help everyone in the party)
You're right on everything but this part.
War: Watch Yourself, Shields Up, Retreat, Charge all affect whole party
Ele: Ward vs Harm/Melee/Elements,Ward of Stability all affect whole party in the ward
-----------------------------------------------------------------------------

To OP:
/W means you basically cannot use the weapons unless you are a thumper or assassin/warrior (Melee casters generally are subpar)
/E means you don't have the energy pool (Mes/Ele is an exception...but you still get exhaustion)
/R means all bow attacks, preps, traps, etc. cost the full cost...which means you won't be that great of a ranger

Generally the classes that rely on weapon for damage (assassin, ranger, warrior) need to be primary because without their armor/runes the weapon attribute is hard to pump up withotu sacrificing other attributes.
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Old Jul 17, 2006, 12:13 PM // 12:13   #14
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Quote:
Originally Posted by jesh
Ah yes, of course, it must be the best elite for a healer.



Not.




If you need to be convinced, go read Ensign's past posts. He was only using it with high DF and Signet of Devotion, which pretty limits that to PvE.
You're joking, right? Signet of Devotion is far and away one of the best skills the Monk has to offer.

Also, regarding the original question: pros and cons of not being mo/me?

Cons: No Energy management, and you will therefore suck.

Pros: You'll...uh, be unique? I guess?
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Old Jul 19, 2006, 10:14 AM // 10:14   #15
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Quote:
Originally Posted by Rent
You're joking, right? Signet of Devotion is far and away one of the best skills the Monk has to offer.

Also, regarding the original question: pros and cons of not being mo/me?

Cons: No Energy management, and you will therefore suck.

Pros: You'll...uh, be unique? I guess?

Great skill, two second cast. Since when is spamming a skill like that in PvP efficient?



Quote:
Originally Posted by LifeInfusion
You're right on everything but this part.
War: Watch Yourself, Shields Up, Retreat, Charge all affect whole party
Ele: Ward vs Harm/Melee/Elements,Ward of Stability all affect whole party in the ward
-----------------------------------------------------------------------------
Watch Yourself isn't even close to your whole party.
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Old Jul 19, 2006, 12:45 PM // 12:45   #16
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Quote:
Originally Posted by Rent
You're joking, right? Signet of Devotion is far and away one of the best skills the Monk has to offer.

Also, regarding the original question: pros and cons of not being mo/me?

Cons: No Energy management, and you will therefore suck.

Pros: You'll...uh, be unique? I guess?
Signet of Devotion is not one of the best skills the Monk has. It is a signet, which means no energy cost, but at the price of 0 help from Divine Favor (except the fact that it is linked to Divine Favor, so only the initial heal is there, but no DF heal).

Cons, no energy management? Blessed Signet, Peace and Harmony, Balthazar's Spirit, Essence Bond. But of course, they don't compare to a Mesmer's ability to gain energy. (No Sarcasm).

I have a Mo/E and my energy is well maintained.

Honestly, in PvE, I haven't seen too many Mo/Me. I've seen some, but not as a majority. Maybe I've been hanging around Canthas now too long. But in Tyria, I remember when Monks were very, very scarce, and I still didn't see many Mo/Me.

Oh well.
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Old Jul 20, 2006, 02:03 AM // 02:03   #17
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Quote:
Originally Posted by jesh
Most people don't play only with monk skills, because energy becomes a problem. That's why people go /n or /me in the first place.

Lasting through a battle becomes more important than big blue numbers for a little while as the game progresses.
while playing a heal monk i usually take all monk skills. i normally dont have energy problems. the only time i have had energy problems is a bad group or other monk wasnt doing a good job, i have been the only monk in a party many times too. i use a max insightful staff with the 20/20 healing on it as my main weapon. if i use a rod and focus i have the +5 energy wayward wand for healing and use it with the 20/20 healing focus. i also have the +15 energy/-1 regen focus if needed and a +15 energy/-1 regen rod if needed in a really bad situation.
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Old Jul 22, 2006, 01:21 AM // 01:21   #18
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With a good boon protector build and skill, you can be the only monk on a tough mission with a bad group, and still keep everyone alive. Playing missions through the desert, etc. doesn't really give you the experience of what it's like to literally see 3 of your team mate's HP drop to 2 in a quarter of a second. Healers as a rule don't respond to spikes except with infuse, because they can't. Are you going to spam Infuse the whole time?
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Old Jul 29, 2006, 12:28 AM // 00:28   #19
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To the topic poster - look at the skills. If you can't work it out, you're not bright enough to be good as a monk/mes anyways.
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Old Jul 29, 2006, 04:18 AM // 04:18   #20
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I don't play PvP so I can't speak from that aspect, but when I monk in PvE I have always run a Mo/Me. I don't do this from energy managment perspective, but rather if I use henchman I like to let the hench monks do the healing while I run Smite/Domination skills. Also, on the rare occasion I run in a PUG with multiple monks so I can run a Smite/Domination build as well. With a full set of tattoo armour I think I'm running around 52 energy and I rarely have energy issues (Also have cane/offhand for total e=79 if needed). Sometime I think I may try my hand at some e-management skills in the mesmer Inspiration line, but I have about 2-3 pretty tried and true skill sets that I run and its hard to deviate from them.
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